“Right now, we aren’t able to say exactly how long this game will be in Early Access for. Most importantly, however, is our desire to listen and receive feedback from the community so that we can create the best possible sportscar experience for fans of the genre.”Īpproximately how long will this game be in Early Access? The Early Access period will allow us to work through our internal roadmap, with some known features coming to the game that we’ll let racers know about upfront and others that we hope to surprise and delight fans with. Much like our recent experience running a public ‘beta’ program for the rFactor 2 online experience, bug reports and feedback from the community has helped us improve our systems and Studio 397 are looking forward to involving the community again with Le Mans Ultimate. However, the decision to enter Early Access with this product underlines our determination to add to our ‘day one’ experience whilst acknowledging this game is not yet a ‘full release’ title. But if not then I could actually paste in some trees using some overhead photography or youtube videos as a guide.“We believe that Le Mans Ultimate will immediately offer a strong online and offline racing experience and will be a valuable addition to the Steam libraries of every sim racer. It could be a simple as billboards with the corner numbers. A) the course is currently set up backwards, is there an easy way to reverse direction from the files i have? B) I'd love to add a few more details to help me identify the various corners better. Again, I have a road race in late April at this course and I've never driven it so I'm hoping for a good enough sim to get some muscle memory dialed in. Don't need or want you to do any more work - you've been super kind already - but if you have a few minutes to nudge me in the right direction I'd be really grateful. Thanks so much for the help with Ozarks, The result is cool - but of course has left me greedy. Thanks for your help and I wish you all the best. It's brand new but could really benefit from a Sim - It's a monster and the drivers who have raced on it report it to be quite intimidating! Eventually I believe someone will build a proper simulation of this track. I guess for the race in April I'll just rely on youtube videos to learn the track which is what I think most of the other drivers will do. Had it incorporated smoothly into Rfactor I would have undoubtedly gone back and refined the track to add in additional details and worked iteratively between the two software packages - but if getting the track into rFactor is more of a process and requires outside assistance I fear I would simply waste your time and effort on a Sim that wasn't sufficiently detailed. I built that track very quickly - basically I just plotted the course on Google earth and downloaded a KLM into Bobs Track Builder and laid out the track based on that. I was hoping to build my own crude simulation of the track and turn some laps to practice before actually racing but I didn't realize that importing tracks from Bobs Track Builder was as much of a process as it appears to be. As I mentioned I have a road race coming up in late April at a new track (Ozark International - ) and so far nobody seems to have built a sim in either Rfactor or Iracing. Thanks very much but I fear I would be wasting your time.
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